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Maps are structures that hold game elements, like items, architecture, beings and more. Maps can have inner structures or be plain collections. The sum of the maps usually defines the games world.

Basic map types

  • Tile based maps
  • Room based maps
  • Collection based maps

Random/automated map generation

Most of the algorithms below assume tile based maps. Each tile can hold a number of structures, in the articles below usually walls and doors.

See also: World content

Wilderness

Caves

Dungeons

Rooms

Premade/fixed maps

Scale

Difficulty

Related articles

Further reading (external links)


See also World and map building
See also: Library Catalog
See also: Main

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Page last modified on June 22, 2009, at 10:33 AM