Navigation (edit) PITS (bugs, development)
|
Maps are structures that hold game elements, like items, architecture, beings and more. Maps can have inner structures or be plain collections. The sum of the maps usually defines the games world. Basic map types
Random/automated map generationMost of the algorithms below assume tile based maps. Each tile can hold a number of structures, in the articles below usually walls and doors. See also: World content Wilderness
Caves
Dungeons
RoomsPremade/fixed mapsScale
Difficulty
Related articlesFurther reading (external links)
See also World and map building |