21-Dec-03 FIX: fixed a few flaws in HEX font loading code NEW: command line parameters --grid and --shadow *NOTE* the '#' to cycle the grid modes doesn't seem to work on some windows systems. If it doesn't work you need to use the --grid option to set the grid mode if you don't like the default (grid displayed under monsters and items) 20-Dec-03 NEW: now there are 3 grid modes (use '#' key to cycle) 1) No Grid 2) Grid below items and monsters (default) 3) Full grid NEW: shadows below monsters and items NEW: added config entries for molds NEW: added config entries for ants 19-Dec-03 CHANGE: higher contrast for letter images 17-Dec-03 NEW: toggleable grid (press '#' to toggle the grid) FIX: shop doors now have floors, too FIX: broken door looks open now 16-Dec-03 CHANGE: changed key mapping for numeric keypad with shift and control keys FIX: fixed tile mapping for mushrooms 15-Dec-03 CHANGE: changed key mapping for numeric keypad FIX: fixed cursor/highliting code to highlite only items in playfield NEW: skeleton image NEW: bat image 14-Dec-03 FIX: proper bounds for term output access. Term output isn't dungeon data in colums 0-13 and column 79! 13-Dec-03 NEW: finished work on the 0.2.3 release 12-Dec-03 NEW: further work on the 0.2.3 release 11-Dec-03 NEW: started to work on the 0.2.3 release